Samus from Metroïd
Great pose and angle. However, here are a few things for consideration for either future renders or if you plan to make changes to this render. First of all, you might want to consider putting her left hand closer to her body, as it's just floating right now. If you want to show shadows you can slightly leave a gap but right now that gap's too big IMO. Try adjusting the numbers fields for the X/Y/Z coordinates in XNALara if you want smaller movements. Second, IMO the hair and suit are too shiny. I personally would tone those down in the spec department if I made this. Third, you might want to get rid of seams on her ankles. You can do this by joining meshes and removing doubles at the very end. If you want to still keep things flexible afterwards, you can always save a different copy of your file, or my favorite: use Photoshop to remove those seams. At any rate, great work!
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